Principal Creative Technologist
Logistic Services International, Inc.
- Own production systems, tooling, workflow architecture, and visual standards across multi-team defense training programs.
- Built reusable courseware frameworks that let artists produce independently while requirements and delivery architecture continued evolving.
- Led the Flash-to-Canvas transition through parallel legacy conversion and greenfield production, avoiding delivery disruption before Flash end-of-life.
- Created 3ds Max-to-Unreal material workflows, render infrastructure, FFmpeg automation, and media review tools that became permanent production defaults.
- Encoded Section 508 and WCAG constraints into working color and production systems so compliant behavior became the easier path.
- Translate between design, art, engineering, instructional design, cybersecurity, production, and executive stakeholders.