Momentum, not snapping
Acceleration and friction shape horizontal motion. Holding jump extends height only within a fixed window.
Playable Systems / Tier 2 review build
A fixed single-screen platformer for measuring movement, collision, state, and correction quality across CodeForge versions.
Movement laboratory
Acceleration, friction, jump duration, coyote time, one-way platforms, enemy patrols, and explicit player states are part of the public contract.
Review boundary: This is a deterministic reference build, not a promoted model capability claim.
First run: Use the D-pad to move. Hold Up or A for a higher jump.
Public contract
Each mechanic has an observable state and a deterministic test. Visual approval and model promotion remain separate human decisions.
Acceleration and friction shape horizontal motion. Holding jump extends height only within a fixed window.
Players pass upward through platforms, land from above, and remain blocked by exposed sides.
Idle, running, jumping, falling, and dead remain explicit alongside run-level states.
The model may propose the build. Deterministic checks and a human decide what it proves.