Cardona CT LabAI Systems / Design Engineering

Playable Systems / Tier 2 review build

Foundry Run

A fixed single-screen platformer for measuring movement, collision, state, and correction quality across CodeForge versions.

Version
v0.2.0-review
Seed
2408
Authority
Human review required

Recover all six markers.

Acceleration, friction, jump duration, coyote time, one-way platforms, enemy patrols, and explicit player states are part of the public contract.

Left / A
Accelerate left
Right / D
Accelerate right
Space / Up
Hold for higher jump
Enter
Start

Review boundary: This is a deterministic reference build, not a promoted model capability claim.

Score0
Lives3
Markers0 / 6
RunReady
Playeridle
ReadyPress Start. Nothing moves until you do.

First run: Use the D-pad to move. Hold Up or A for a higher jump.

What the review build exposes.

Each mechanic has an observable state and a deterministic test. Visual approval and model promotion remain separate human decisions.

01 / Motion

Momentum, not snapping

Acceleration and friction shape horizontal motion. Holding jump extends height only within a fixed window.

02 / Collision

One-way structure

Players pass upward through platforms, land from above, and remain blocked by exposed sides.

03 / State

Named transitions

Idle, running, jumping, falling, and dead remain explicit alongside run-level states.

04 / Authority

Review before promotion

The model may propose the build. Deterministic checks and a human decide what it proves.