Cardona CT LabAI Systems / Design Engineering

Playable Systems / Tower-defense strategy build

Forge TD

Route power into defensive machines. Hold six waves before the foundry core loses integrity.

Build
v0.2.0-strategy
Waves
6 deterministic
Systems
2 towers / 4 threats

Build beside the conduit.

Choose a tower, place it on an open cell, then select built towers to upgrade them. Every tower targets the threat closest to the core.

Click or tap
Place tower
Arrows + Enter
Move and build
Click built tower
Inspect tower
U
Upgrade selection
Space
Start next wave
P
Pause or resume
R
Restart run

Strategy rule: Pulse towers control groups. Rail towers defeat armor. Upgrades improve damage, range, and firing speed through three visible levels.

Credits180
Core12
Wave0 / 6
Threats0
StateReady
Foundry ready Place towers, then start wave one.

Pulse tower selected. Choose an open cell.

Choose a tower and select an open cell.

The board explains every outcome.

Target rule
Closest to core
Placement
Open cells only
Threats
Fast, armored, shielded
Economy
Kill, clear, and upgrade
Simulation
Bounded 20 Hz steps
Start
Player initiated
Recovery
Pause and restart

Playable first. Promotion later.

The deterministic engine is tested separately from rendering. Publication and model-promotion decisions remain human controlled.

01 / Contract

Explicit state machine

Ready, playing, paused, between-waves, won, and lost are visible and testable.

Engine test
02 / Strategy

Deterministic targeting

Each tower chooses the in-range threat furthest along the conduit, with a stable tie break.

No model at runtime
03 / Readability

Visible combat state

Range previews, tower levels, health, shields, and enemy silhouettes expose the strategic state without hidden rules.

Human verified