Explicit state machine
Ready, playing, paused, between-waves, won, and lost are visible and testable.
Engine testPlayable Systems / Tower-defense strategy build
Route power into defensive machines. Hold six waves before the foundry core loses integrity.
Control board
Choose a tower, place it on an open cell, then select built towers to upgrade them. Every tower targets the threat closest to the core.
Strategy rule: Pulse towers control groups. Rail towers defeat armor. Upgrades improve damage, range, and firing speed through three visible levels.
Pulse tower selected. Choose an open cell.
Choose a tower and select an open cell.
System ledger
Evidence gate
The deterministic engine is tested separately from rendering. Publication and model-promotion decisions remain human controlled.
Ready, playing, paused, between-waves, won, and lost are visible and testable.
Engine testEach tower chooses the in-range threat furthest along the conduit, with a stable tie break.
No model at runtimeRange previews, tower levels, health, shields, and enemy silhouettes expose the strategic state without hidden rules.
Human verified